XM1014 | |
---|---|
Alternate name(s) | Leone YG1265 |
Game(s) | |
Price | $3000 $2000 |
Origin | Italy |
Caliber | |
Magazine capacity | 7 / 32 |
Firing mode(s) | Semi-automatic |
Rate of fire | 240 RPM 171 RPM |
Weight (loaded) | 4 kilograms |
Projectile weight | 3.8 grams/pellet |
Muzzle velocity | 1250 ft/s |
Muzzle energy | 2429 joules |
Used by | Counter-Terrorist Terrorist |
Reload time | 2.8 seconds |
Counterpart | M3 Nova |
Movement speed (units per second) |
240 / 250 (96%) 215 |
Kill Award | $900 (Competitive) $450 (Casual) |
Damage | 120 |
Recoil Control | 1 / 26 (4%) |
Accurate Range | 3.4 m |
Armor Penetration | 80% |
Penetration Power | 100 |
Hotkey | B-2-2 |
Entity | weapon_xm1014 |
“The XM1014 is a powerful fully automatic shotgun that justifies its heftier price tag with the ability to paint a room with lead fast.”
―Official description
The XM1014, or Leone YG1265 Auto Shotgun, as it was previously known, is one of the shotguns featured in the Counter-Strike series.
Overview
The XM1014 is a very powerful automatic shotgun available to both teams. It is very effective in close quarter combat. Compared to the Leone 12 Gauge Super and the Nova, it has a higher rate of fire but inflicts lower damage.
Due to its fairly high fire rate, it is much more popular than its pump-action counterparts, the Leone 12 Gauge Super and Nova. However, this speedy fire rate comes with lower per-shot power. Still, it can be used to get massive amounts of damage on enemies in close quarters, particularly if the pellets hit the enemies’ heads.
This shotgun is not available for Terrorists to purchase in Assassination maps.
The XM1014 is one of the four weapons that cannot fire underwater, the others being the Leone 12 Gauge Super, FAMAS, and the IDF Defender.
Properties
CS 1.6, CS:CZ and CS:S | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 172 | 129 | |
Chest & Arm | 105 | 60 | |
Stomach | 108 | 78 | |
Leg | 96 | 96 | |
Red signifies a fatal hit. |
CS:GO | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 80 | 64 | |
Chest & Arm | 20 | 16 | |
Stomach | 25 | 20 | |
Leg | 15 | 15 | |
Each shot contains 6 pellets. | |||
Red signifies a fatal hit. |
The XM1014 is a light weight weapon. While wielded, the player’s movement speed is 240 units per second (default speed is 250), meaning they suffer 4% speed reduction. The XM1014 is one of the few guns unable to shoot underwater. In Global Offensive, the movement speed is reduced to 215 per second, making 14% speed reduction.
Advantages
- High damage at close range
- High rate of fire for a shotgun
- Can instantly kill unarmored opponents (prior to Global Offensive)
- Lightweight (prior to Global Offensive)
- Fairly cheap compared to other weapons (in Global Offensive)
- High kill reward ($900)
Disadvantages
- Useless at long ranges
- Less pellets per shot compared to other shotguns (7 vs. 8)
- Low damage per pellet
- High recoil
- Cannot fire underwater
- Quite heavy (in Global Offensive)
- Very expensive for a shotgun (in older games)
- Quite expensive for a shotgun (in Global Offensive)
- Only weapon that cannot instantly kill unarmored opponents (in Global Offensive)
- Low clip size compared to rate of fire
- Low damage for a shotgun (in Global Offensive)
Gameplay
Tactics
- As with the M3, aiming for the head is usually the best tactic.
- Be careful of how you aim this weapon. Due to the high recoil and considerable pellet spread, you may miss your target(s) and thus leaving you vulnerable to counter-attack. To be sure, aim low (preferably at the chest) and you may score a headshot. However, be aware of the high spread of the pellets so it may be more suitable to aim at the stomach or the chest of targets.
- If at close or medium quarters, empty your entire magazine on the enemy.
- At long range, switch to any other weapon besides the M4. However, remember that shotgun pellets in Valve games have longer ranges than would be expected in other FPS games, so this weapon’s effective range is much greater than would be expected.
- It may not be as powerful as its pump-action counterparts, but an XM1014 user can afford to fire two or three shots on one enemy. You can use up to 7 rounds if you run into bunched up enemies at close ranges.
- Be warned that firing the XM1014 at full auto is very inaccurate. Sometimes, you cannot kill a single enemy even when expelling 7 shots. The trick to use XM1014 is by firing it in bursts which can kill a single enemy with just 1 ~ 2 shots.
- Although the XM1014 has a high rate of fire, it is not always wise to engage multiple enemies on your own, especially if they are fanned out.
- Always reload after the fight because this weapon can empty its magazine in seconds. You may need more than one round to kill an enemy target, especially in Global Offensive.
- In Global Offensive, the XM1014 is best used as a support weapon, as it has lower firepower than its previous versions. Dueling with a group of enemy players alone can be dangerous.
- If you sneak behind someone and they don’t see you, it takes one blast in the head to down them. Headshots at close proximity with the XM1014 is almost always lethal. This only works in older games or when the enemy has a lower health.
- In CS:GO, if you do want to sneak around the enemy team, its recommended you do it in small maps, also, pack a pistol that works for you in case the enemy is out of the effective range of XM1014.
- Avoid holding down the the trigger to fire continuously, as it will be really inaccurate.
- Switch to a pistol if encountering enemies at long range since the high pellet spread will make the XM1014 very inaccurate. If your pistol is less effective to counter an enemy at long range, retreat to a safe spot. You can either wait for them to come to you or find an alternate route.
Countertactics
- Avoid all close contact with its users.
- Automatic rifles are the best weapon available against its users at close range.
- Flash its users so they blindly spray and empty their ammunition. If you are lucky, it could cause the player to friendly fire or empty the magazine, necessitating reloading or switching weapons.
- Use long range weapons against its users.
- The M3 may be used to out-power its users, but this can be risky so go for the head or shoot at the chest to increase your chances of winning.
- The Desert Eagle can be a good weapon against M4 users if you score a headshot. This need some skill though but you can keep a good distance to your advantage.
- In Counter-Strike: Source, keep strafing and avoid taking direct hits. You will take less damage and may avoid getting instantly killed by an XM1014 user.
- If you can, let them empty their magazine, it makes them easier to kill with a full auto weapon. This tactic is better used against novice XM1014 users, who often spray with this shotgun.
Comparison to the M3
Positive
- Semi-Automatic shotgun (No need to pump after each fired shot)
- Higher rate of fire (240 rpm vs 68 rpm)
- Higher movement speed (240 units per seconds vs 220 units per second)
- Faster reload time (4.2 seconds vs 4.6 seconds)
Neutral
- Available for both factions
- Same ammunition type (12 gauge)
- Same amount of reserve ammunition (32 shells)
- Both weapons cannot fire underwater
Negative
- Lower damage
- Wider pellet spread
- Lower magazine size (7 shells vs 8 shells)
- More expensive ($3000 vs $1700)