UMP-45 | |
---|---|
Alternate name(s) | KM UMP45 |
Game(s) | |
Price | $1700 $1200 |
Magazine cost | $25 |
Origin | Germany |
Caliber | |
Magazine capacity | 25 / 100 |
Firing mode(s) | Automatic |
Rate of fire | 571 RPM 666 RPM |
Weight (loaded) | 2.27 kg |
Projectile weight | 15.2 g |
Muzzle velocity | 1005 ft/s |
Muzzle energy | 625 J |
Used by | Terrorists Counter-Terrorists |
Reload time | 3.5 seconds |
Movement speed (units per second) |
250 230 |
Kill Award | $600 (Competitive) $300 (Casual) |
Damage | 35 |
Recoil Control | 20 / 26 (76%) |
Accurate Range | 11 m |
Armor Penetration | 65% |
Penetration Power | 100 |
Hotkey | B-3-3 |
Entity | weapon_ump45 |
“The misunderstood middle child of the SMG family, the UMP45’s small magazine is the only drawback to an otherwise versatile close-quarters automatic.”
―Official description
The UMP-45, or KM UMP45, as it was previously known, is a submachine gun featured in the Counter-Strike series.
Overview
The UMP-45 is a powerful submachinegun available to both teams. Many players tend to use it because of its high damage and penetration (the highest of all SMGs in Global Offensive). It has the lowest rate of fire out of every SMG. The fire rate has been greatly increased in Global Offensive, though it still remains the slowest-firing SMG.
For those reasons, the UMP-45 is very uncommon among players in the older games, but relatively common among players in Global Offensive. It should be noted that the weapon has a relatively high damage dropoff in Global Offensive, rendering it less powerful at ranges. Currently in Global Offensive it costs $1200 instead of $1700.
Prior to Global Offensive, if equipped at the same time with the K&M .45 Tactical, the two will share an ammo pool of 100 rounds as they share the same cartridge.
Bots, including SMG specialists, never purchase this weapon on higher difficulties. This is because on their weapon prefer list, the UMP-45 code is not present on their profiles. Due to this, bots armed with this weapon are usually only encountered on easy or normal difficulties. Despite this, bots on easy difficulty can effectively use this weapon compared to other weapons due to low recoil and good accuracy, especially in Source.
Properties
CS 1.6, CS:CZ and CS:S | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 117 | 59 | |
Chest & Arm | 29 | 14 | |
Stomach | 37 | 18 | |
Leg | 21 | 21 | |
Red signifies a fatal hit. |
CS:GO | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 140 | 90 | |
Chest & Arm | 35 | 22 | |
Stomach | 43 | 28 | |
Leg | 25 | 25 | |
Red signifies a fatal hit. |
The UMP-45 is a fairly light weapon. While wielded, the player’s movement speed is 250 units per second, meaning they suffer no speed reduction. In Global Offensive, this was lowered to 230. The UMP-45 is one of the many weapons that have the ability to shoot underwater.
Advantages
- Lightweight
- Second highest DPS against armored opponents among the submachine guns (beat by p90)
- Very cheap
- Fairly accurate at long ranges or when on the move
- High damage (especially in Global Offensive)
- Low recoil
- High kill reward (Global Offensive)
- High penetration (second to the P90)
Disadvantages
- Low penetration power (before Global Offensive)
- Low rate of fire (1 redeeming factor is the high damage)
- Long reload time
- Small magazine size
- Slightly heavier than other SMGs, tied with P90 (in Global Offensive)
Gameplay
Tactics
- Spray at full-auto when at close to medium range while strafing. The UMP’s spray pattern climbs up and to the right after the first three shots, then further up and hard to the left after the about the sixth.
- Count out a fast “One, two, three” when firing; fire at the head starting at “one,” pull down and left at “two,” putting the crosshair on the target’s bicep, and at “three” pull diagonally down across their torso to the waist and hold the crosshairs just to the right of their body. This should ensure at least one headshot and multiple body hits.
- In Source, spraying at an enemy at medium range is not recommended.
- Close-range spray is still useful and if a headshot is scored, the opponent will go down quickly.
- When in very close combat, circle-strafe the enemy to take advantage of the UMP-45’s low movement penalty in earlier games.
- When alone and facing multiple enemies at close range, retreat quickly as the low rate of fire and the small magazine capacity of the UMP-45 make this gun less than ideal.
- In 1.6 and Condition Zero after switching weapons or reloading, the first shot of the UMP has perfect accuracy even when running and jumping.
- In Counter-Strike 1.6 and Condition Zero, the UMP-45 performs better at range compared to other SMGs, but many other weapons with higher rate of fire can outgun the UMP-45 at close proximity.
- If encountering other SMG, shotgun, rifle, and pistol users, retreat to a medium range.
- Remember to reload often as this weapon has a small magazine capacity and will take a while to reload.
- Although useful at range when fired in controlled bursts, the UMP-45 is not effective against snipers. However, this tactic is much more useful in Global Offensive, as its base damage and effectiveness against armor is the highest among SMGs.
- In older games, the UMP-45 is one of the few weapons whose recoil doesn’t change even when its user is moving. This can help the user strafe and dodge bullets fired by the enemy.
- Because it has a low price tag, a UMP-45 user can normally afford to buy extra equipment, such as grenades. This can offset any advantage the enemy has to some extent.
- In Global Offensive, the fire rate and damage of the UMP-45 was increased but overall accuracy was reduced and spread was increased.
- Unlike many other weapons in Global Offensive, the UMP-45 has both a low price-tag and high kill reward, making it a very cost-effective weapon if used by the right hands.
- In Global Offensive, the recoil pattern makes the tip of the gun move up at a very low pace, this means that it is significantly easier to score killing headshots on opponents. The low recoil and high damage of this under-rated SMG allow it to be a decent weapon to skirmish with.
- The first few bullets of the UMP-45 have very low recoil. This makes bursts of 5-6 bullets extremely lethal if the user is accurate.
Counter-tactics
- Use long range weaponry, specifically rifles, against UMP-45 users.
- Throw a flashbang and either quickly eliminate UMP-45 users or gain distance from them.
- If distance cannot be gained, any weapon with a higher rate of fire can quickly overpower enemy wielders.
- If caught by a UMP-45 user at close range, keep strafing as the UMP-45 has a low magazine size and lengthy reload time.
- This tactic may also force the enemy to switch to a sidearms, but beware that the low price tag of the UMP-45 makes it likely to encounter a powerful pistol, especially in Global Offensive