Sawed-Off | |
---|---|
Game(s) | |
Price | $1200 |
Origin | United States |
Caliber | |
Magazine capacity | 7 / 32 |
Firing mode(s) | Pump-action |
Rate of fire | 71 RPM |
Used by | Terrorists |
Reload time | 3.2 seconds (all 7 shells) |
Counterpart | MAG-7 |
Movement speed (units per second) |
210 / 250 (84%) |
Kill Award | $900 (Competitive) $450 (Casual) |
Damage | 32 (1 pellet) 256 (1 shot) |
Recoil Control | 1 / 26 (3%) |
Accurate Range | 2.2 m |
Armor Penetration | 75% |
Penetration Power | 100 |
Hotkey | B-2-3 T |
Entity | weapon_sawedoff |
“The classic Sawed-Off deals very heavy close-range damage, but with its low accuracy, high spread and slow rate of fire, you’d better kill what you hit.”
―Official description
The Sawed-Off is a pump-action shotgun featured in Counter-Strike: Global Offensive. It is exclusive to the Terrorists. The counterpart of this weapon for the Counter-Terrorists is the MAG-7.
Overview
The Sawed-Off is a modified Remington 870 shotgun with a shorter, ‘sawed-off’ barrel. The term “Sawed-Off” (also called Sawn-off in the UK and commonwealth countries) means shortening the barrel and the stock of a rifle and shotguns, making them easier to use at tight quarters. Sawed-off shotguns typically have a weapon length less than 18 inches and the shortened barrel will also give the gun a greater scatter effect if the user fires buckshot. Sawed-Off shotguns are infamously used by bank robbers because of their small size and ease of concealment (normally within pants).
In-game, the gun holds seven rounds of 12 gauge ammunition. It inflicts very high damage which can kill an enemy with just one shot at close range and two to three shots in medium range. This shotgun can be fired while reloading, and like all other shotguns except for the MAG-7. It has a 3x kill award multiplier with 32 shells held in reserve.
The Sawed-Off originally required the primary attack button to be used for each shot unlike other shotguns in Global Offensive, which can be fired automatically when the primary attack can be held down for sequential shots. This was fixed in an update, making all pump-action shotguns fire when the primary attack button is held down.
Properties
Hitbox | Primary Attack | |
---|---|---|
Unarmored | Armored | |
Head | 128 | 96 |
Chest & Arm | 32 | 24 |
Stomach | 40 | 30 |
Leg | 24 | 24 |
Each shot contains 8 pellets. | ||
Red signifies a fatal hit. |
The Sawed-Off is a moderate weight weapon. When wielded, the user will suffer 16% speed reduction.
Advantages
- Compared to the other shotguns featured in Global Offensive, the Sawed-Off inflicts the heaviest damage on opponents who are sufficiently close
- One of the cheapest primary weapons, the same amount as the Nova.
- Although the high spread may cause some pellets to not successfully hit a target, the high damage of the remaining pellets should be sufficient to eliminate a target. Compared to the MAG-7, the higher spread can be beneficial if the target is moving with great speed.
- Little accuracy loss while moving, making strafing and shooting easier.
Disadvantages
- At medium range and further, the pellets will actually disappear.
- Users are still vulnerable if they have to reload (similar to most of the other shotguns)
- The Sawed-Off has the highest spread compared to the other shotguns.
- Extremely low effective range
- Heavier than any other shotguns despite its appearance.
Gameplay
Tactics
- Engaging groups of enemies with the Sawed-Off is ill-advised unless plenty of backup is available.
- Instead, try to maintain a position around corners to ambush passing targets. While attempting to ambush an enemy, continue firing if the first shot does not kill the target unless the enemy has a shotgun or a weapon with high rate of fire.
- The Sawed-Off’s power and pellet spread is extremely useful when combined with grenades in close quarters.
- Use a flashbang to blind enemies around the corner during an ambush.
- A smoke grenade can be handy to disorient an enemy or force the enemy into a close quarter battle.
- A Molotov Cocktail can force enemies out of hiding in enclosed spaces or separate groups of enemies also bringing the enemy closer.
- If close proximity is not possible with a target head on, try to sneak behind an enemy’s player back to get closer and maximize damage.
- Use a Decoy grenade to distract foes and find a suitable place for cover.
- If caught in the open while trying to sneak up on a target, fire once, strafe, and fire again. This is only recommended to use when in fairly close contact without the possibility of retreat.
- This shotgun can be very handy to use to weaken targets at the beginning of a round.
- Later on in a round, it is more than likely that players will have taken a lot of damage. This is when the Sawed-Off can be very useful.
- If an enemy player has taken damage and retreated behind a prop or a corner, use a HE grenade to finish him off. Rushing with this shotgun is ill-advised, unless the target has to reload (or is reloading) a weapon.
- The high spread of the pellets grants the Sawed-Off the ability to kill more than one enemy targets, if the conditions are right (being sufficiently close and the targets have low health).
Counter-tactics
- Avoid close proximity with users when possible.
- If in close proximity, use a submachine gun or the XM1014 and keep strafing and shooting to take advantage of the Sawed-Off’s very low rate of fire and weight.
- Stay away from “empty” enclosed areas (such as hallways) unless backup is available.
- Use a flashbang and swiftly eliminate enemies with this shotgun.
- Always check corners as ambushing enemies with the Sawed-Off can eliminate targets at close range with one shot.
- Riflemen should immediately disengage Sawed-Off users and burst-fire at a safe(r) distance. Only spray bullets as a last resort if retreating and/or aiming for the head is impossible.
Comparison to the MAG-7
Positive
- Higher magazine capacity (7 vs 5)
- Cheaper ($1200 vs $1800)
- Can fire while reloading
- Slightly higher damage per pellet (32 vs 30)
- Faster individual shell reload speed
Neutral
- Same ammo type (12 gauge)
- Same number of pellets per shot (8)
- Same kill award (3x)
- Same recoil control (1/26)
- Same armor penetration (75%)
- Same penetration power (100)
Negative
- Higher spread
- Lower accurate range (2.2m vs 4.6m)
- Heavier, therefore lower movement speed (210 vs 225)
- Slower total magazine reload speed (2.5 sec vs 3.2 sec)