P2000 | |
---|---|
Game(s) | |
Price | $200 |
Origin | Germany |
Caliber | |
Magazine capacity | 13 / 52 |
Firing mode(s) | Semi-automatic |
Rate of fire | 352 RPM |
Weight (loaded) | 620 grams |
Muzzle velocity | 1165 ft/s |
Used by | Counter-Terrorists |
Reload time | 2.2 seconds |
Counterpart | Glock-18 |
Movement speed (units per second) |
240 / 250 (96%) |
Kill Award | $300 (Competitive) $150 (Casual) |
Damage | 35 |
Recoil Control | 19 / 26 (73%) |
Accurate Range | 22 m |
Armor Penetration | 50.5% |
Penetration Power | 100 |
Hotkey | B-1-1 CT |
Entity | weapon_hkp2000 |
“Accurate and controllable, the German-made P2000 is a serviceable first-round pistol that works best against unarmored opponents.”
―Official description
- For the Counter-Terrorists’ previous spawn pistol, see KM .45 Tactical.
The P2000 is a Counter-Terrorist spawn pistol in Counter-Strike: Global Offensive.
Overview
The P2000 is intended to replace the USP from previous Counter-Strike games. It was developed by Germany-based Heckler and Koch, designed for law enforcement and paramilitary services, and it is chambered in calibers like 9mm, .357 SIG, and .40S&W. The P2000 in-game is modeled after the 9mm standard model.
Like the USP from previous games, the P2000 is designed to be the Counter-Terrorists’ starting handgun. However, unlike other games, it does not feature a silencer and Terrorists cannot purchase the P2000—they can only obtain one from dead Counter-Terrorists. The movement speed of the P2000 is 240 units per second, meaning users suffer from light speed reduction.
Properties
Hitbox | Primary Attack | |
---|---|---|
Unarmored | Armored | |
Head | 140 | 70 |
Chest & Arm | 34 | 17 |
Stomach | 43 | 22 |
Leg | 26 | 26 |
Red signifies a fatal hit. |
Advantages
- High damage for a default pistol
- High accuracy
- High reserve ammunition
- Its firing sound before and after the sound update is quieter than most pistol firing sounds.
Disadvantages
- Fairly low damage against armored opponents
- Slow rate of fire
Gameplay
Tactics
- At close range (especially in pistol rounds), burst-firing while aiming for the head is advised to maximize damage and maintain accuracy.
- Only spray bullets when you are surrounded by several enemies or you cannot score a headshot. It is also recommended to retreat while spraying bullets to increase your chances of evading assailants.
- Hold down your mouse or aim your crosshair at lower sections of a target’s body when spraying bullets as the P2000 has fairly high recoil per shot.
- Only spray bullets when you are surrounded by several enemies or you cannot score a headshot. It is also recommended to retreat while spraying bullets to increase your chances of evading assailants.
- Disengage close contact with enemies that are armed with weapons that have a higher rate of fire or inflicts more damage. Unless you have ran out of ammunition for your primary weapon and need to fight back, solely relying on this pistol will not be able to save you most of the time.
- It is ill-advised to rush with this pistol due to the small magazine size and ammo reserve, even in pistol rounds.
- Provided that you are a good shot, the P2000 is a viable choice for the second round eco (if you lost the pistol round), being similar in the minimum shots it takes to kill an armored opponent as the M4’s (2 shots to the armored head).
Counter-Tactics
- Although the Glock-18 lacks acceptable damage per shot, users can afford to spray bullets (due to its higher magazine size) and score headshots when fighting P2000 users.
- The Tec-9 is also another good pistol to use, provided you take care in close ranges.
- More powerful sidearms, like the Desert Eagle or the CZ75-Auto, can dispatch P2000 users with little trouble.
- Rifles, submachine guns and shotguns can easily overwhelm users.
- Users may not want to pursue enemies at longer distances thus giving most players a chance to escape and/or fight back easily.
Comparisons
-
- USP-S
- Positive
- Higher magazine capacity and more reserve ammunition (13/52 vs. 12/24)
- Shorter weapon length
- Neutral
- Same rate of fire (352 RPM)
- Same reload time (2.2 seconds)
- Same damage (35)
- Same armor penetration (50.5%)
- Same penetration power (100)
- Same kill award ($300 (Competitive) $150 (Casual))
- Same movement speed (240)
- Negative
- Silencer unavailable
- Worse recoil control value (19 vs 18)