MP7 | |
---|---|
Game(s) | |
Price | $1700 |
Origin | Germany |
Caliber | |
Magazine capacity | 30 / 120 |
Firing mode(s) | Automatic |
Rate of fire | 750 RPM |
Weight (loaded) | 1.9 kilograms |
Muzzle velocity | 2411 ft/s |
Used by | Terrorists, Counter-Terrorists |
Reload time | 3.1 seconds |
Movement speed (units per second) |
220 / 250 (88%) |
Kill Award | $600 (Competitive) $300 (Casual) |
Damage | 29 |
Recoil Control | 22 / 26 (84%) |
Accurate Range | 14 m |
Armor Penetration | 62.5% |
Penetration Power | 100 |
Hotkey | B-3-2 |
Entity | weapon_mp7 |
“Versatile but expensive, the German-made MP7 SMG is the perfect choice for high-impact close-range combat.”
―Official description
The MP7 is a submachine gun featured in Counter-Strike: Global Offensive, available to both factions.
Most Expensive Skin
Pricing at : anywhere from €1.59 – €369.54
Here is a link to Steam Community Market (May not be any for sale) where they are for sale : Whiteout
Overview
The MP7 is a German personal defense weapon (PDW) that is manufactured by Heckler & Koch (H&K). It is classified as a PDW because of the round it fires, the 4.6x30mm cartridge, designed for speed rather than mass.
In-game, it uses a 30-round magazine and costs $1700. The weapon is coded to use the same 9x19mm Parabellum rounds that the Glock-18, Dual Berettas, Tec-9, MP9, and PP-Bizon use. As such, it carries a reserve of 120 rounds.
Like other SMGs, the MP7 awards 2× the money per kill than normal ($600 in Competitive Mode, $300 in Casual Mode).
The weapon is unusually heavy for its class (even heavier than the P90 and the UMP-45) and inflicts fairly low damage, making it less popular in the SMG family.
Properties
Hitbox | Primary Attack | |
---|---|---|
Unarmored | Armored | |
Head | 115 | 71 |
Chest & Arm | 28 | 17 |
Stomach | 35 | 22 |
Leg | 21 | 21 |
Red signifies a fatal hit. |
The MP7 is a moderate weight weapon. When wielded, the user speed will decrease to 220 from 250, by 12% speed reduction.
Advantages
- Moderate Damage
- 2 Hit headshot (With armor)
- High rate of fire
- Low recoil
- 5 Magazines
- Easy Spread
- Cheap
- Run and Gun
- $600 kill award
Disadvantages
- Short-Medium range (Long range possible, but not advised)
- Long reload (3 seconds)
- Ammo runs out quickly (If you can’t manage ammo, you run out)
- Cannot penetrate metal
Gameplay
Tactics
- At close proximity with targets, spray bullets.
- Aim for the head or at the chest-neck to ensure you get the kill. Be sure to adjust your aim accordingly (by aiming slightly lower to the left) to control the recoil.
- Spray at close-medium ranges, burst at medium-long ranges and tap at longer. Aim at the head for maximum efficiency.
- Switch to your pistol if you have to reload in a fight. The MP7 has a longer reload time compared to other submachine guns (though not as long as the UMP-45 or the P90) so reload only when it is safe.
- Disengage enemies that uses an AWP unless you can catch them off guard by either flashing, smoking or sneaking behind them.
- The Desert Eagle can be a good backup pistol for Longer ranges in some situations.
- Because of it’s range, avoid playing at longer distances unless you have to.
- This is a good SMG to counter snipers at close range, especially the AWP. However, do note that they could (still) hit you in the head, stomach, or any other unprotected area if you are alone.
Counter-Tactics
- Avoid close contact with MP7 users, more powerful assault rifles and shotguns can overpower MP7 users if the encounter occurs.
- Keep strafing. Inexperienced users will empty their ammo and they will have to either take cover and reload or switch to a pistol. If this happens, swiftly eliminate that enemy player.
- At longer ranges, assailants will burst-fire. Keep your distance and counter with more accurate weapons, such as a rifle.
- A P250 or any headshot-kill capable pistols can finish that user with one single headshot.