K&M Sub-Machine Gun | |
---|---|
Alternate name(s) | MP5 |
Game(s) | |
Price | $1500 |
Magazine cost | $20 |
Origin | Germany |
Caliber | |
Magazine capacity | 30 / 120 |
Firing mode(s) | Automatic |
Rate of fire | 750 RPM |
Weight (loaded) | 3.42 kilograms |
Projectile weight | 8 grams |
Muzzle velocity | 1132 ft/s |
Muzzle energy | 637 joules |
Used by | Counter-Terrorists Terrorists |
Reload time | 2.6 seconds 3 seconds |
Movement speed (units per second) |
250 / 250 (100%) |
Entity | weapon_mp5navy |
Overview
The MP5 is a moderately powerful submachine gun available to both teams. Its only major disadvantage is its low damage. It has a rather fast rate of fire compared to the rifles, but the TMP, MAC-10, and P90all have faster rates of fire, but it is the most accurate SMG along with the UMP45. Just like in real life, its 9mm bullets are stopped rather easily by kevlar. The MP5 is very attractively priced at $1500. For these reasons, the MP5 is very common in early rounds but is usually replaced by a rifle of choice in later rounds. Players on the losing side can afford the MP5 and kevlar to retain a competitive edge. The MP5 is one of the most iconic and most used weapons in Counter-Strike, alongside with the M4A1, AK-47, AWP, and the Desert Eagle.
Furthermore, the MP5 is often chosen by bots as a last resort weapon if they are unable to afford their preferred weapons (unless the weapon preference of a specific bot is a submachine gun in which it will buy the TMP or the MAC-10 instead.)
Terrorists cannot purchase the MP5 in Assassination maps.
If equipped with the 9x19mm Sidearm or .40 Dual Elites, they will draw from a single ammo reserve due to sharing the same cartridge.
Properties
Hitbox | Primary Attack | |
---|---|---|
Unarmored | Armored | |
Head | 104 | 51 |
Chest & Arm | 25 | 12 |
Stomach | 32 | 16 |
Leg | 19 | 19 |
Red signifies a fatal hit. |
The MP5 is a light weapon. While wielded, the player’s movement speed is 250 units per second, meaning they suffer no speed reduction. The MP5 is one of the many weapons able to shoot underwater.
Advantages
- High rate of fire
- Cheap
- Lightweight
- Low recoil, especially when compared to the P90
- Short reload time (in 1.6 and Condition Zero)
Disadvantages
- Low damage against armored targets
- The effective range is shorter than the UMP-45.
- Loses accuracy and high spread if continuously fired
Gameplay
Tactics
- In 1.6 and Condition Zero after switching weapons or reloading, the first shot of the MP5 has perfect accuracy even when running and jumping.
- Aim for the head or the chest and spray bullets at close range. The most it can take to kill is 2 shots to the head of an armored enemy player.
- At medium range, aim for the stomach and spray bullets, or burst-fire for the head while crouching. This will hopefully result in a headshot.
- Crouch and shoot one shot at a time at long range. However, retreating may be a better idea unless you are up against a pistol (excluding the Desert Eagle and the Five-SeveN) , a shotgun, and another SMG user.
- Use the fast rate of fire to your advantage by spraying bullets. Aim at the stomach to ensure all bullets hit a target.
- Strafe continuously. An MP5 user is quicker and more accurate while strafing than a rifleman.
- Reloading could take some time so make sure you reload regularly. Also, equip a pistol you prefer in case you have no time to reload.
- If you do score a headshot but the target is not eliminated, aim the MP5 at the lower sections of the opponent and keep firing or switch to a more powerful pistol, such as the Desert Eagle, to finish him off.
- The MP5 is more effective in older Counter-Strike games; however, if you can score headshots with the MP5 in Source, you should be fine. MP5 users might find difficulties killing their enemies quickly if they have purchased Kevlar. Scoring headshot is very important to your survival (especially if opponents you face are not hurt yet).
- Spraying at exposed legs of targets while crouching with this weapon at mid-close ranges can kill enemies quickly, since Kevlar doesn’t provide protection for the legs.
- Combine the usage of a smoke grenade or a flashbang with the MP5 if you have trouble handling enemies.
- If you see a sniper, flank him or strike him with your teammates.
Countertactics
- Use sniper rifles or any other long range weaponry against its users.
- Use other powerful short-range weaponry, like the P90 or a shotgun, or a weapon with a higher rate of fire at close. However, this will be slightly more difficult than the other options, especially if your weapon is a pump shotgun or has higher recoil than the MP5, like the Galil. This can be an issue in older games.
- In Source, the Galil and the FAMAS are good means to counter MP5 users at close proximity. The former depends on its superior rate of fire while the latter has the advantage of accuracy.
- Use any assault rifle at medium range, low recoil rifles are preferable.