Glock-18 | |
---|---|
Alternate name(s) | 9×19mm Sidearm |
Game(s) | |
Price | $400 $200 |
Magazine cost | $20 |
Origin | Austria |
Caliber | |
Magazine capacity | 20 / 120 |
Firing mode(s) | Semi-automatic 3-round burst |
Rate of fire | 400 RPM (Semi auto) 1200 RPM (Burst fire) |
Weight (loaded) | 0.9 kilograms |
Projectile weight | 8 grams |
Muzzle velocity | 1132 ft/s |
Muzzle energy | 475 joules |
Used by | Terrorists Counter-Terrorists |
Reload time | 2.2 seconds |
Counterpart | USP P2000 USP-S |
Movement speed (units per second) |
250 240 |
Kill Award | $300 (Competitive) $150 (Casual) |
Damage | 30 |
Recoil Control | 22 / 26 (84%) |
Accurate Range | 20 m |
Armor Penetration | 47% |
Penetration Power | 100 |
Hotkey | B-1-1 B-1-1 (T) |
Entity | weapon_glock |
“The Glock 18 is a serviceable first-round pistol that works best against unarmored opponents and is capable of firing three-round bursts.”
―Official description
The Glock-18, or 9×19mm Sidearm as it was previously known, is one of the pistols featured in the Counter-Strike series. It makes an appearance as the spawn pistol for the Terrorists in every game.
Overview
The Glock-18 is a selective fire variant of the Glock 17, developed at the request of the Austrian Counter-Terrorist unit EKO Cobra. This machine pistol–class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol will fire fully automatic and, with the selector lever in the top position, the pistol will fire semi-automatically. Because of its design as a machine pistol, in real life it is exclusively used by Counter-Terrorist operatives and is not available to the general public in most countries.
In-game, the Glock-18 is the cheapest firearm in the Counter-Strike series, costing only $200 in Counter-Strike: Global Offensive and $400 in the previous iterations. In the first three Counter-Strikegames, a Glock-18 user moves at 250 units per second, meaning they do not suffer any speed reduction. In Global Offensive however, a Glock wielder moves at 240 units per second, slightly slower when compared to the older games. The Glock is also one of the many weapons capable of shooting underwater.
Unlike the real Glock-18, the in-game portrayal of the Glock-18 features a burst-fire option. It is one of two weapons in Counter-Strike with a burst feature, the other being the FAMAS.
Compared to the more expensive pistols, the Glock-18 sports inferior firepower and poor accuracy. For many, it is overshadowed by other, more flexible, handguns. For medium to long ranges, the semi-automatic mode increases accuracy while reducing firepower. When firing in burst mode, damage-per-second increases but overall accuracy suffers tremendously.
This pistol is often regarded near useless due to its poor penetration against Kevlar wearers and anyone with more accurate and powerful weaponry. As seen throughout servers, the Glock-18 is discarded by many Terrorist players when better pistols are affordable. However, it tends to excel in terms of magazine size, fairly low recoil, and moderate accuracy (in Source games). In fact, the true power of the Glock is mainly seen in pistol rounds, especially when wielded to counter the USP/USP-S/P2000and any player without Kevlar or a helmet.
Before the January 23, 2013 update to Counter-Strike: Global Offensive, the Glock-18 was available to both teams. In the previous games however, it stills retains its status as a double-sided weapon and it is used almost exclusively by the Terrorists as it is fairly rare to encounter any Counter-Terrorists utilizing the weapon.
Alongside with the FAMAS, bots will never use the burst-fire of the Glock, preferring the semi-automatic mode instead.
Even if the player has set the Glock to fire in burst-mode, it can only fire semi-automatically when combined with the tactical shield.
If equipped with the KM Sub-Machine Gun or Schmidt Machine Pistol, the Glock will share an ammo pool of 120 rounds with them. This is because all three weapons use 9mm Parabellum ammunition. Prior to Source, the Glock-18 shared ammunition with the Dual Elites. In Global Offensive, all types of ammo sharing had been removed.
Properties
Counter-Strike 1.6 Counter-Strike: Condition Zero Counter-Strike: Source |
|||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 98 | 51 | |
Chest & Arm | 24 | 12 | |
Stomach | 30 | 16 | |
Leg | 18 | 18 | |
Red signifies a fatal hit. |
Counter-Strike: Global Offensive | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 118 | 55 | |
Chest & Arm | 29 | 13 | |
Stomach | 37 | 17 | |
Leg | 22 | 21 | |
Red signifies a fatal hit. |
Advantages
- Large magazine size (20)
- High rate of fire
- Default pistol for the Terrorists
- Low recoil
- Light weight
- Short reload time
- Burst-fire mode
Disadvantages
- High spread (in GoldSrc games)
- Low damage
- Low accuracy at long range
- Low armor penetration
- Headshots do not kill the enemy instantly in 1.6, CZ and CSS (and CS:GO after a certain range)
Gameplay
Tactics
- The ammo capacity of the Glock-18 allows it to overwhelm Counter-Terrorists who have limited ammo in pistol rounds and is effective for rushing. However, this tactic is not viable if enemies are equipped with armor.
- In some situations, finishing off your opponent with burst-fire is easier and your best option. For close quarters combat, switch to burst-fire mode and aim for the head. Two bursts are required if the target has purchased a helmet.
- If you encounter an enemy at medium range, switch to semi-automatic fire.
- At long ranges, it may be smart to retreat or switch to a primary weapon (if one is available).
- Burst-fire may not be advisable to use if there are multiple enemies. This firing mode has a delay between shots, thus reducing your ability to adequately fight back.
- Make sure you occasionally take cover, especially when harassing enemies with a plethora of bullets.
- Some players prefer to only use the semi-automatic mode of the Glock to prevent a decline in the rate of fire. If they do encounter enemies at close ranges, they will have to fire the Glock constantly, aiming at the head. If the user fires fast enough, it will do enough damage to bring down an opponent before the user is killed.
- In Counter-Strike 1.6, many players avoid using this pistol, due to its high spread and low damage.
- However, in Counter-Strike: Source, the bullet spread of the Glock has decreased but it still has very weak stopping power. Try to avoid head-on combat and take your enemy by surprise, this will give you some extra seconds to fire at your opponent. When engaging, try to spray bullets as much as possible by taking advantage of the low spread. Unlike in GoldSrc versions of CS, this pistol cannot be continuously fired in burst-mode.
- When engaging lone enemies, fire in burst-mode and aim for the head. This will usually finish isolated opponents off. Unlike previous games, the bullets are now more likely to hit a target.
- Like in Source, the accuracy of the Glock was greatly increased and the spread was decreased in Global Offensive. However, a notable characteristic is the addition of recoil when firing in burst mode.
- Because of this, try to aim for the head because the firepower of the Glock-18 is decreased when fired in semi-automatic mode. Semi-auto is more effective in pistol rounds or a single opponent is caught by surprise with a long range weapon.
- However, in Counter-Strike: Source, the bullet spread of the Glock has decreased but it still has very weak stopping power. Try to avoid head-on combat and take your enemy by surprise, this will give you some extra seconds to fire at your opponent. When engaging, try to spray bullets as much as possible by taking advantage of the low spread. Unlike in GoldSrc versions of CS, this pistol cannot be continuously fired in burst-mode.
- The Glock is actually a fairly dependable sidearm to use, especially when wielding automatic weapons with high recoil, such as the AK-47. If your primary weapon has too much recoil and/or needs to be reloaded, switch to this pistol to maintain accuracy (in close to mid ranges only).
- Alternatively, the Glock can be used to finish heavily damaged enemies, especially if you need to reload your primary, due to the large magazine size and good rate of fire while on semi-auto.
Countertactics
- Use shotguns, submachine guns, rifles, or more powerful pistols when a user is nearby.
- The USP/P2000 are good pistols, in terms of accuracy and damage, but these pistols have a low magazine capacity so be sure to aim carefully. Glock wielders, on the other hand, can afford to spray bullets due to the larger magazine size.
- In older games, more accurate sidearms can finish Glock users with ease.
- Any full-automatic and/or long range weapon should be able to overwhelm a Glock user.
- If possible, avoid contact with skilled users at close range, especially in pistol rounds.
- Strafe constantly if a user is using burst mode. There are brief delays between bursts thus use it to your advantage as enemies firing the Glock in burst mode suffer from a lower rate of fire.
- In Global Offensive, Glock users may switch from semi-automatic to burst-mode and vice versa. This makes a distinctive “click” noise so pay attention.
Comparisons
-
- USP
-
- USP-S
- Positive
-
- Higher magazine size (20 rounds vs 12 rounds)
- Lower recoil
- Cheaper ($400 vs $500)
- Sightly higher rate of fire
- Faster reload (2.0 seconds vs 2.7 seconds)
- Cheaper ammo cost ($20 vs $25)
- More ammo in reserve (120 rounds vs 100 rounds)
- Has a three-round burst firing mode
- Neutral
-
- Same movement speed (250 UPS)
- Negative
-
- Lower damage
- Less accurate
- Cannot attach a Silencer
- Headshots doesn’t kill the enemies instantly, even without helmet, unlike the USP