AUG | |
---|---|
Alternate name(s) | Bullpup, Steyr AUG A3 |
Game(s) | |
Price | $3500 $3300 |
Origin | Austria |
Caliber | |
Magazine capacity | 30 / 90 |
Firing mode(s) | Automatic |
Rate of fire | 666 RPM 429 RPM (Scoped) |
Weight (loaded) | 4.09 kg |
Projectile weight | 4 g |
Muzzle velocity | 2900 ft/s |
Muzzle energy | 1570 J |
Used by | Counter-Terrorists |
Reload time | 3.3 seconds 3.8 seconds |
Counterpart | SG 552 SG 553 |
Movement speed (units per second) |
221 / 250 (88%) 220 150 (scoped) |
Kill Award | $300 (Competitive) $150 (Casual) |
Damage | 28 |
Recoil Control | 19 / 26 (73%) |
Accurate Range | 35 m |
Armor Penetration | 90% |
Penetration Power | 200 |
Hotkey | B-4-4 CT |
Entity | weapon_aug |
“Powerful and accurate, the AUG scoped assault rifle compensates for its long reload times with low spread and a high rate of fire.”
―Official description
The AUG, or Bullpup, as it was previously known, is a rifle featured in the Counter-Strike series, exclusive to the Counter-Terrorists. The counterpart for the Terrorists is the Krieg 552 (before Global Offensive) and SG 553 in Global Offensive.
Overview
The AUG (Armee Universal Gewehr, roughly translated as “universal army rifle”) is an Austrian-made assault rifle manufactured by Steyr Mannlicher. It was designed in 1977 in order to replace the older StG 58 battle rifle (the Austrian variant of the FN FAL). It was adopted as the new standard-issue rifle of the Austrian military in 1978, and was adopted as the StG 77. At the time, it was notable for having a futuristic appearance.
In game, this assault rifle generally has moderate damage, accuracy and recoil control. The rate of fire is high and it is moderate in weight.
It is equipped with a low power lens scope for medium range engagement. Using the scope in games prior to Global Offensiveprovides a 1.5x zoom towards the crosshair and lowers the rate of fire. In Global Offensive, the scope now provides a 3x zoom, there is no fire rate penalty for using the scope, and lowers the recoil significantly, and the scope now provides a HUD overlay of the scope, including an aiming reticle, giving the impression of the player actually aiming down the scope.
It is highly favored by newer players due to its easy-to-learn “scope and shoot” policy, but is avoided in competitive matches due to its higher price tag compared to the more cost-efficient M4s, heavy weight, and long reload times.
Properties
CS 1.6 and CS:CZ and CS:S | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 127 | 89 | |
Chest & Arm | 31 | 22 | |
Abdomen & Pelvis | 39 | 27 | |
Leg | 23 | 23 | |
Red signifies a fatal hit. |
CS:GO | |||
---|---|---|---|
Hitbox | Primary Attack | ||
Unarmored | Armored | ||
Head | 112 | 100 | |
Chest & Arm | 28 | 25 | |
Abdomen & Pelvis | 35 | 31 | |
Leg | 21 | 21 | |
Red signifies a fatal hit. |
The AUG is a moderate weight weapon. While wielded, the player’s movement speed is 220 units per second (default speed is 250), meaning they suffer 12% speed reduction. The AUG is one of the many weapons able to shoot underwater.
Advantages
- Highest first shot accuracy out of any gun in the game
- High rate of fire
- Has the ability to zoom in
- Moderate damage
- Very accurate while scoped
- Instant headshot kill at point blank range, even if a helmet is worn (CS:GO)
- Useful for long range combat (firing in bursts of 3)
Disadvantages
- Low rate of fire when scoped (excluding CS:GO)
- Long reload time (especially in CS:S and CS:GO)
- Expensive for an assault rifle
- High recoil (CS:GO only)
- Fairly low damage for an assault rifle against unarmored targets (CS:GO)
Gameplay
Tactics
- This weapon is ideal for defensive purposes, such as guarding or camping, but can also be used offensively. Since an opponent with a sniper rifle still has an advantage at long range, it’s advised to camp at medium to close ranges with the AUG.
- Arguably, the AUG is one of the most accurate weapons in the game with low spread. Use this as an advantage and spray bullets at the stomach of enemies.
- Use the weapon’s zoom to increase the accuracy of the weapon for opponents at a distance.
- It is not recommended to use the zoom at close range, as it decreases the peripheral vision and firing rate (in older games). Additionally, firing while zoomed in will cause more visual shake, making it more difficult to track targets at close ranges.
- Due to the reduced rate of fire, it is recommended to go for a headshot or aim at the chest or neck when zoomed in. While firing, counter the weapon’s spread by aiming for the chest or neck, especially in Global Offensive.
- Due to this feature of semi-zoom, it’s possible to function as a “legal” auto-sniper through the use of short bursts, but at the cost of lesser damage and less farther zoom requiring more precision.
- The AUG is often avoided in competitive matches due to its long reload time and less damage compared to the M4A1 (no longer true in Counter-Strike: Global Offensive). However, the excellent accuracy and low spread are its primary advantages and some experienced players can wield this rifle to engage enemies at long distances. In other words, scoring a headshot is essentially much easier with an AUG than compared to the M4A1, despite the general consensus that the latter weapon is considered very accurate.
- In an update, the AUG in Global Offensive was given new optics providing a slightly clearer view of targets at longer ranges. However, the field of view is dramatically reduced, obscuring much of the surrounding environment.
- When using the optics, take advantage of cover and remain unexposed to be a harder target to hit or ambush, especially at mid-range.
- It inflicts slightly less damage than any other assault rifles against unarmored targets, but the good armor penetration makes the AUG the only CT-exclusive assault rifle that can kill with 1 headshot even with helmet equipped (only at close range).
- Spraying bullets is not always recommended, unless at very close range as the AUG has large cone of fire.
- In Source, this weapon has sightly increased accuracy. For long range combat, if an enemy target is standing still, try to fire one shot at a time and aim for the head.
- Compared to the SG 552, the AUG has better accuracy and lower spread, but it also has lower damage and has a longer reload time. This makes the AUG less suitable for users that spray bullets so it is recommended to burst-fire and aim accurately to counter SG-552 users.
- Reload strategically, as the AUG’s reload time is considerably long (especially in Source and Global Offensive, where its reload time is the longest among rifles).
Countertactics
- Avoid all close and medium contact with its users!
- If close proximity is inevitable, AUG users may struggle in direct contact with enemies (either due to the lower rate of fire or high recoil in Global Offensive). Use a submachine gun or a shotgun to overpower the assailant.
- If using fully automatic weapons, opt for weapons with a higher firing speed than this weapon, higher accuracy, or higher damage.
- Despite its ranged potential, sniper rifles have the advantage against AUG users.
- Use powerful weapons, such as a shotgun at close range, or counter it with the SG 552
- Flank users who are using the optics to stay out of the scope’s field of view.
- Take advantage of the AUG’s long reload times by forcing the user to spray the weapon.
Comparison to the Krieg 552
Positive
- Slightly better accuracy
- Lower recoil
Neutral
- Same ammunition cost
- Same price ($3500)
- Same magazine size (30 rounds)
- Both weapons are equipped with a scope which zooms the player’s view
Negative
- Slightly lower damage
- Slower reload time (3.8 seconds vs 2.9 seconds)
- Heavier (221 units per seconds vs 230 units per second)